About This Project



Made with using Maya, Redshift, Substance Painter, Nuke and 3ds Max.

Pierre Maheut: “Really cool neo retro sci-fi composition”.

Tom Grimes: “I like classic-meets-future, kind of a Fifth Element feel to it”.

Jim Thacker: “My overall favourite. Love the background environment and the design of the car itself. Great attention to detail”.

Robin Brockötter: “Excellent image, beautifully lit and full of small details. It’s the environment that really helped sell this piece, terrific job!”.

Arseniy Korablev: “I love retro-sci-fi and always glad to see unusual work, that stands out from the rest. Technical execution, amount of details and final render are great. Good luck!”.

Quick interview:

– How long have you been into 3D modeling? Please, tell us about yourself.

Hey everyone! My name is Chamishka Gamage, I am 25 years old and I’m from Sri Lanka. I spent my childhood watching and drawing my favorite characters from Cartoon Network, which was a great influence on my artistic career as an adult. I am a capable 3D Artist who constantly pushes for perfection, and who uses his creativity to deliver artistic brilliance. I started my career in 2011 as a VFX artist at Elephant and the Mouse VFX, after which I got a chance to work as a professional VFX artist at XTen Productions in Sri Lanka from 2012 to 2016 , and as a Senior CG Generalist at seven Deuce Gaming LK from ( from 2015 to 2017 March ). Currently I am working at MPC shanghai as a CG Generalist. As for my education I have completed the Edexcel BTEC HND in interactive multimedia.

– How much time did it take you to create your work? Did you face any difficulties?

Escape was started back in October soon as I get to know about the competition. This is my 3rd time participating this competition, because I’m so excited to see what other artists doing on this Competition. But this time I face so much trouble creating this art work because of my computer resources. But I never give up to deliver something with what I got in my hands.

– Do you have any advice for future participants in the competition?

Working in the CG Industry can sometimes be very hard. I try to find new ways to get the job done faster and better, whether it’s new workflows, software, etc. I’m a big believer in hard work. And every day I try to find out new techniques and tutorials to make my pipeline solid. Art is just something I’ve worked hard to get good at and grown to love over a fairly long period of time. Something that keeps me going and motivates me to grow as an artist is my goal of someday working on big feature films. Being able to create good work daily that attracts a lot of people is a big dream of mine. So my advice to everyone in this competition is” Don’t be a great artist with simple work, be a simple artist with great work”.



Gallery Trophy Awards for the 3dtotal gallery in Monthly Overall Award for December 2017, chosen by popular vote.

Personal work